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It showed it was fun to explore, discover and be part of a grand historical world.
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That game had the biggest influence on the design of Pirates!," says Meier. Having achieved a certain amount of success with these titles however, Meier was eager to explore new themes, and Seven Cities provided him a key to unlocking new avenues of gameplay. Up until Pirates!, he was becoming something of a career military specialist, having worked on such simulations and war-themed strategy games as Silent Service, F-15 Strike Eagle and Gunship, perhaps the best simulation of the entire decade. Released in 1984 for the Atari 800 and Commodore 64, Seven Cities was a seminal influence on the Baltimore developer. So, just as it'd be impolite not to mention the impact games like Herzog Zwei, Utopia and Mega Lo Mania had on Command & Conquer and the early real-time strategy genre, Sid Meier feels that were it not for a long-forgotten game called The Seven Cities Of Gold, his 1987 swashbuckling simulation' Pirates! would never have existed. Despite the praise heaped on him by pundits over the years - some of whom would have you believe he invented interactive gameplay as we know it - Meier is far more interested in citing his own influences than the countless imitators that came after. Sid Meier is a refreshingly modest fellow. It certainly owes a lot to the original title, and it makes better something that was already amazing. You'll want to keep on playing more every time you sit down. The mix of so many different game genres makes the game an addicting and fun experience. Sid Meier rarely if ever disappoints, and this title is no exception to the norm. So you can say that it's more of a spiritual sequel than a remake. The older title didn't even have the main storyline available here. New minigames were added, tons of new content, not to mention the new visuals and sound. So a lot of things had to be cut down to be able to run the game. Older games couldn't store as much information as we can in modern times. Not only that, the older title was more straightforward. So, what makes it different? All the mechanics are way more polished, keep in mind that this game came out almost 20 years after Pirates!.
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Is it the same thing as the original game? You even get to play the dance sequence in a Beatmania style. And if you play your cards well and a governor may even give you his daughter's hand in marriage after a dance. You'll never have to follow just one path, but rather you'll end up making your own story. There are no straight lines in the sea, and it is the same with this game. These details will shape up little by little your adventure. Customization is a key element in this title, as you can even choose your character's abilities and the crown you serve.
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You'll have to complete different tasks and missions to do this, level up your character, upgrade your ship and explore.īut what makes this game special is its gameplay. You end up becoming the captain, now you'll have to make a name as a pirate.